# -*- coding: utf-8 -*-

# 基础信息
modIdentifier = "dwjjCore"
ModVersion = "1.0.0"

# 客户端
ClientModName = modIdentifier + "Client"
ClientSystemPath = modIdentifier + "ClientScripts.clientSys.ClientSys"
ClientSystemName = modIdentifier + "ClientSys"
# lobby/game
ServerModName = modIdentifier + "Server"
ServerSystemPath = modIdentifier + "ServerScripts.serverSys.ServerSys"
ServerSystemName = modIdentifier + "ServerSys"
# master
MasterModName = modIdentifier + "Master"
MasterSystemPath = modIdentifier + "MasterScripts.masterSys.MasterSys"
MasterSystemName = modIdentifier + "MasterSys"
# service
ServiceModName = modIdentifier + "Service"
ServiceSystemPath = modIdentifier + "ServiceScripts.serviceSys.ServiceSys"
ServiceSystemName = modIdentifier + "ServiceSys"


# 事件
# 客户端向服务端发送的请求 玩家模块
PlayerModuleConfigRequest = "dwjjCorePlayerModuleConfigRequest"
# 服务端向客户端发送的回复 玩家模块
PlayerModuleConfigResponse = "dwjjCorePlayerModuleConfigResponse"
# 客户端向服务端发送的请求 世界模块
WorldModuleConfigRequest = "dwjjCoreWorldModuleConfigRequest"
# 服务端向客户端发送的回复 世界模块
WorldModuleConfigResponse = "dwjjCoreWorldModuleConfigResponse"
